
Why REDWideGamutRGB and Log3G10 are the normal starting point
RED’s current IPP2 workflow is built around REDWideGamutRGB, usually shortened to RWG, and Log3G10. REDWideGamutRGB is the camera color space. It's designed to contain the colors RED cameras can record without clipping them prematurely. Log3G10 is the log encoding used to carry that tonal range in a grading-friendly way. The value is consistency. Older RED workflows often involved camera-specific combinations like REDgamma and DRAGONcolor variants. IPP2 gives you a common working state across current and past RED cameras: RWG for color, Log3G10 for tone. Once the footage is in that state, your grade and output transform can be managed in a predictable way. Think of the IPP2 path as three stages:
- Primary RAW development into REDWideGamutRGB and Log3G10
- Creative grading while the image is still in that log/wide-gamut state
- Output transform to Rec.709, P3, Rec.2020, HDR, or whatever the delivery requires
Start by deciding who owns color management
Before touching clip settings, decide whether the project will be managed at the project level or at the node level. For most teams, there are two clean Resolve approaches:- Resolve Color Management: Resolve handles input transforms and output transforms based on project settings and clip input color spaces.
- DaVinci YRGB with manual transforms: You decode RED RAW as RWG/Log3G10, grade manually, and use a Color Space Transform node or approved output LUT near the end of the node tree.
| Workflow path | Input handling | Where the output transform happens | Best fit | Main risk |
|---|---|---|---|---|
| Resolve Color Management | Tag RED clips as REDWideGamutRGB / Log3G10, or let Resolve assign them correctly | Project output color space | Assistant-driven conforms, mixed-camera timelines, standardized facilities | Adding extra CST nodes or Rec.709 LUTs on top of project color management |
| DaVinci YRGB with manual CST | Decode RED RAW as REDWideGamutRGB / Log3G10 in Camera RAW settings | A visible CST node, timeline node, or approved output LUT near the end of the grade | Colorist-controlled grades where every transform needs to be visible | Hidden transforms in group nodes, timeline nodes, compound clips, or LUTs |
| RED RAW or IPP2 metadata-driven viewing | Camera or RMD metadata may carry look settings or monitoring choices | Sometimes through an IPP2 output look or LUT, depending on setup | Matching a production reference or preserving a DP-approved monitoring intent | Treating a viewing transform as if it were the final color pipeline |
Set the RED RAW decode to RWG and Log3G10
In Resolve, RED RAW settings live under Camera RAW in Project Settings, and you can also adjust individual clips from the Camera RAW controls when needed. For a clean IPP2-style grading setup, set the RED RAW profile so new R3D clips decode into REDWideGamutRGB and Log3G10. A typical project-level RED RAW setup looks like this:- Camera RAW profile: RED
- Decode using: Project, if you want one consistent decode across the job
- Color science: IPP2, where available
- Color space: REDWideGamutRGB
- Gamma curve: Log3G10
- ISO, color temperature, tint: Camera metadata unless the color team wants project-level defaults
- Decode quality: Set for playback during editorial or grading
- Force debayer to highest quality: Enabled for final render when performance allows

Respect camera metadata, but don't let it surprise you
Because R3D is RAW, many image decisions are metadata-driven and non-destructive. Camera color space, gamma, ISO, white balance, tint, and look information can travel with the clip. RED also uses RMD sidecar files to store non-destructive adjustments without changing the original R3D. That's useful, but it can confuse a conform if nobody knows which metadata should be honored. Common metadata sources include:- In-camera look settings
- REDCINE-X PRO changes written to RMD
- Clip-level RAW changes made in Resolve
- Camera RAW project defaults inside the Resolve project
- LUTs or output transforms added for editorial viewing
Using Resolve Color Management
If you're using Resolve Color Management, set the project settings to describe both the source and the destination. Set the source for RED clips to REDWideGamutRGB and Log3G10. Set the destination to match your monitoring and delivery target. For a normal SDR broadcast or web master, that often means Rec.709 Gamma 2.4, though web-only teams sometimes choose Gamma 2.2 depending on their display assumptions. For theatrical or HDR, the output decision changes, but the idea doesn't: RWG/Log3G10 in, delivery color space out. In a color-managed setup, make sure RED clips are tagged correctly. If Resolve automatically recognizes them correctly, great. If not, assign the input color space manually to REDWideGamutRGB / Log3G10. Then avoid adding a separate CST from RWG/Log3G10 to Rec.709 on every clip, because Resolve is already handling the conversion. A color-managed project is especially helpful when you have mixed cameras. You can tag RED as RWG/Log3G10, ARRI as LogC/Wide Gamut, Sony as S-Gamut/S-Log, and so on, then work into a common timeline space and output to the target. But the same warning applies: don't add camera-to-Rec.709 LUTs just because the footage started as log.
Using manual CST nodes
Manual transforms are straightforward if you keep the node tree disciplined: decode the R3D as RWG/Log3G10, do your balancing and creative work while the image is still in that state, and then use one output transform near the end. A simple node structure might be:- RAW decode: REDWideGamutRGB / Log3G10 in Camera RAW settings
- Early nodes: exposure balance, white balance trim, noise reduction if needed
- Middle nodes: contrast shaping, secondaries, look work
- Late node: Color Space Transform from REDWideGamutRGB / Log3G10 to delivery space
- Final trim nodes: legalizing, small display-referred adjustments, if required
Choosing the output transform
The output transform is the technical mapping from RWG/Log3G10 into the space where the master will be viewed. RED’s IPP2 output stage exists to map wide-gamut camera data into an output color space with tone mapping, highlight rolloff, and gamut mapping. Common output targets include:- Rec.709 Gamma 2.4 for SDR broadcast-style mastering
- Rec.709 Gamma 2.2 for some computer-display-oriented work
- P3 variants for cinema or certain display pipelines
- Rec.2020 or HDR transforms for HDR delivery
- A log intermediate if you're handing the grade to another finishing system

How double transforms usually happen
Double transforms are common because every department needs to see a pleasing image. The camera team may monitor with an IPP2 look. Editorial may cut with a Rec.709 LUT. The assistant editor may bake proxies with a viewing LUT. The colorist may receive a Resolve timeline with project color management enabled. None of those choices is automatically wrong, but stacking them is. Typical failure modes look like this:- Highlights clip or roll off too aggressively even though the RAW has detail
- Saturated colors shift, especially reds, LEDs, wardrobe, or neon
- A LUT that should be subtle looks extreme
- Switching a RED clip between Project and Clip decode changes more than expected
- The viewer looks right, but exports are darker or more contrasty
Matching project settings to camera originals
For production teams, the best time to prevent RED color confusion is before your team makes the first proxy or editorial transcode. Ask for the camera report, confirm the RED camera model and color pipeline, and preserve the R3D folder structure during ingest. R3D clips can be split into multiple file parts during recording, so sloppy file handling can create relink and conform problems later. For Resolve finishing, your conform should reconnect to the original R3D files, not to editorial proxies that already have transforms baked in. Proxies are fine for cutting, but document them: did the team make them flat RWG/Log3G10, or did the team make them with a Rec.709 viewing transform? If the editor cut against Rec.709 proxies, your team should send the colorist a reference export so they can compare intent without inheriting a hidden transform. Project-level consistency matters most when multiple assistants are importing media over time. If the Camera RAW profile is set to RWG/Log3G10 before import, new R3D media should enter the project in the expected state. If people import first and configure later, spend a moment checking whether older clips follow project decode settings or have clip-level overrides. The same applies to shots adjusted in REDCINE-X PRO. RMD sidecars can carry non-destructive look changes. Decide whether those are production-approved looks, temporary viewing adjustments, or values your team should reset for grading.Export settings and monitoring are part of the color pipeline
The final render should match the output transform and monitoring target. If you're mastering SDR Rec.709 Gamma 2.4, monitor that way and render with tags and codec settings that make sense for the delivery spec. If you're making a mezzanine for another facility, don't casually bake a Rec.709 transform into a file that they expect to be log. Resolve format support for RED is mature, and recent versions include RED SDK support and GPU-accelerated RED workflows depending on hardware and Resolve edition. Performance still depends on GPU, storage, decode quality, resolution, and whether you're using Studio-only features. If playback is the issue, lower decode quality during work, but don't change color management just to make playback easier. For final output from R3D, force the debayer quality as high as practical and make sure the output transform is exactly the one your team intends for the master. If a timeline contains both RED and non-RED cameras, verify that Resolve is interpreting each source type correctly before judging the final output. A perfect RED transform won't fix a Sony or ARRI clip with the wrong input-space tag.A default for most RED finishing jobs
For a standard SDR grade from RED camera originals, a clean default is:- Conform back to original R3D media
- Set RED RAW decode to IPP2, REDWideGamutRGB, Log3G10
- Use camera metadata for ISO and white balance unless the colorist chooses otherwise
- Grade in RWG/Log3G10 or in a managed timeline space
- Apply one output transform to Rec.709 Gamma 2.4 for SDR monitoring and delivery
- Keep editorial LUTs and viewing LUTs out of the final transform path unless your team intentionally makes them part of the look
FAQ
Yes, for most modern RED IPP2 workflows, decoding R3D media as REDWideGamutRGB and Log3G10 is the safest starting point. REDWideGamutRGB preserves the camera color gamut, while Log3G10 keeps the tonal range in a grading-friendly log state. From there, apply a single output transform to the required delivery space, such as Rec.709, P3, or HDR.
Set RED RAW decode options in Project Settings under Camera RAW, using the RED profile. Choose IPP2 where available, then set the color space to REDWideGamutRGB and the gamma curve to Log3G10. If individual clips have clip-level RAW settings, they may override the project settings, so check any conformed or inherited timelines carefully.
Yes. In a Resolve Color Management workflow, RED clips should be assigned or detected as REDWideGamutRGB and Log3G10 at the input stage. Resolve then maps them through the selected timeline and output color spaces. If Resolve is already doing the output conversion, avoid adding a separate RWG/Log3G10 to Rec.709 CST or output LUT on the same clips.
A common cause is a double transform. This can happen when an IPP2 output LUT, a Color Space Transform node, project-level color management, timeline LUTs, or baked proxy looks are stacked together. The result can be crushed shadows, clipped or crunchy highlights, dense skin tones, and color shifts. Disable transforms one at a time until the image returns to a flat log state, then rebuild the intended path with only one output transform.
Not always. Some IPP2 LUTs are output transform LUTs designed to convert REDWideGamutRGB and Log3G10 into a display space such as Rec.709. Creative LUTs are intended to shape the look while staying within the expected working color space. Applying an output LUT and then also using Resolve Color Management or a CST to Rec.709 will usually transform the image twice.
Treat proxies as editorial viewing media, not as the color source, and document whether they were made flat or with a Rec.709 viewing transform. Aspect can keep the camera originals, editorial exports, and generated viewing media together, including proxies and previews.





